How to Add Easy Ease in After Effects

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Control speed between keyframes

When yous animate a belongings in the Graph Editor, you can view and arrange the charge per unit of change (speed) of the property in the speed graph. You lot tin also adjust speed for spatial properties in the move path in the Composition or Layer console.

In the Composition or Layer console, the spacing betwixt dots in a motion path indicates speed. Each dot represents a frame, based on the frame rate of the composition. Fifty-fifty spacing indicates a abiding speed, and wider spacing indicates a higher speed. Keyframes using Hold interpolation display no dots because there is no intermediate transition between keyframe values; the layer simply appears at the position specified by the next keyframe. (See Motility paths.)

Controlling speed between keyframes: Motion path in Composition panel (top) compared to speed graph in Graph Editor (bottom)

Movement path in Limerick console (top) compared to speed graph in Graph Editor (bottom)

A. Dots are close together, indicating lower speed (top); speed is constant (bottom).B. Dots are far apart, indicating greater speed (top); speed is constant (lesser).C. Inconsistent spacing of dots indicates irresolute speed (summit); speed decreases and so increases (lesser).

For information about keyframe interpolation, come across Keyframe interpolation.

The post-obit factors impact the speed at which a belongings value changes:

  • The time difference betwixt keyframes in the Timeline panel. The shorter the time interval between keyframes, the more than quickly the layer has to change to reach the next keyframe value. If the interval is longer, the layer changes more than slowly, because it must make the change over a longer period of time. Yous tin adjust the rate of modify by moving keyframes forrard or backward forth the timeline.

  • The difference between the values of adjacent keyframes. A large difference betwixt keyframe values, such as the difference between 75% and 20% opacity, creates a faster rate of change than a smaller deviation, such every bit the departure between thirty% and 20% opacity. You tin can adjust the rate of change by increasing or decreasing the value of a layer property at a keyframe.

  • The interpolation type applied for a keyframe. For example, information technology is difficult to make a value change smoothly through a keyframe when the keyframe is set to Linear interpolation, but you can switch to Bezier interpolation at any time, which provides a smooth change through a keyframe. If y'all use Bezier interpolation, you lot tin can adapt the rate of alter even more than precisely using direction handles.

Linear interpolation (top) causes sharp changes; Bezier interpolation (bottom) creates smoother changes

Linear interpolation (peak) causes sharp changes; Bezier interpolation (lesser) creates smoother changes.

Control speed betwixt keyframes without using the speed graph

  • In the Composition or Layer console, adjust the spatial distance between two keyframes on the motion path. Increase speed by moving 1 keyframe position further away from the other, or subtract speed by moving i keyframe position closer to the other.

More spatial distance between keyframes increases layer speed

More than spatial distance between keyframes increases layer speed.
  • In layer bar style or in the Graph Editor, adapt the time departure between two keyframes. Decrease speed by moving i keyframe farther away from the other, or increase speed past moving one keyframe closer to the other.

Shorter temporal distance between keyframes increases layer speed

Shorter temporal altitude between keyframes increases layer speed.
  • Employ the Easy Ease keyframe assistant, which automatically adjusts the speed of change as motion advances toward and retreats from a keyframe.

About the speed graph

You lot can fine-tune changes over time using the speed graph in the Graph Editor. The speed graph provides information about and control of the value and rate of change for all spatial and temporal values at any frame in a limerick.

In the speed graph, changes in the graph height indicate changes in speed. Level values point constant speed; higher values indicate increased speed.

To view the speed graph, cull Edit Speed Graph from the Cull Graph Type carte .

Speed graph controls

Speed graph controls

A. Value at the current-time indicatorB. Speed graphC. Direction handle (controls speed)

By adjusting the rise and fall of the speed graph, y'all tin can control how quickly or slowly a value changes from keyframe to keyframe. You can control the values budgeted and leaving a keyframe together, or you lot can control each value separately. The incoming handle increases the speed or velocity when yous drag information technology up, and decreases the speed or velocity when yous elevate it downward. The outgoing handle influences the next keyframe in the same fashion. You can as well control the influence on speed by dragging the handles left or right.

Direction handles in speed graphs

Direction handles in speed graphs

A. Incoming direction handleB. Speed controlC. Outgoing direction handle

If you desire a handle to take influence over more one keyframe, employ roving keyframes.

Control speed with the speed graph

  1. In the Timeline panel, expand the outline for the keyframe you want to suit.

  2. Click the Graph Editor push and select Edit Speed Graph from the Graph Type And Options menu .

  3. Using the Selection tool, click the keyframe y'all want to adjust.

  4. (Optional) Exercise one of the following:

    • To separate the incoming and approachable direction handles, Alt-drag (Windows) or Selection-drag (Mac Bone) a management handle.

    • To bring together the direction handles, Alt-drag (Windows) or Option-drag (Mac Bone) a split management handle up or down until it meets the other handle.

    • Drag a keyframe with joined direction handles up to advance or down to decelerate entering and leaving the keyframe.

    • Elevate a divide direction handle up to accelerate or down to decelerate the speed entering or leaving a keyframe.

    • To increase the influence of the keyframe, drag the direction handle abroad from the center of the keyframe. To decrease the influence, drag the direction handle toward the heart of the keyframe.

    When you lot drag a direction handle beyond the tiptop or lesser of the Graph Editor with Auto Zoom Graph Height on, Subsequently Effects calculates a new minimum or maximum value based on how far you dragged exterior the graph, and it redraws the graph so that all the values you lot specify for that layer property are visible in the graph by default.

Create a bounce or peak

Utilize direction handles to simulate the type of acceleration seen in a bouncing brawl. When you lot create this type of outcome, the speed graph appears to rise speedily and peak.

  1. In the Timeline panel, expand the outline for the keyframe y'all want to suit.

  2. Click the Graph Editor button and brandish the speed graph for the belongings.

  3. Make sure the interpolation method for the keyframe yous desire to elevation is set to Continuous Bezier or Bezier.

  4. Drag the desired keyframe (with joined direction handles) up until information technology is near the summit of the graph.

  5. Drag the management handles on either side of the keyframe toward the eye of the keyframe.

    Direction handles in speed graphs

    Dragging direction handle to create a peak

Starting time or stop change gradually

Direction handles tin can create gradual starts and stops, such every bit a boat slowing to a cease and then starting once again. When you use this technique, the speed graph resembles a smooth U shape.

  1. In the Timeline panel, expand the outline for the keyframe yous desire to adjust.

  2. Click the Graph Editor button and display the speed graph for the property.

  3. Make sure the interpolation method for the keyframe you want to adjust is gear up to Continuous Bezier or Bezier.

  4. At the desired keyframe, drag the direction handle downwards until it is near the bottom of the graph.

  5. Drag the management handles on either side of the keyframe away from the middle of the keyframe.

    Dragging the direction handle to make a gradual change

    Dragging the management handle to make a gradual change

Conform influence of a direction handle on an adjacent keyframe

Along with controlling the level of dispatch and deceleration, yous can also extend the influence of a keyframe outward or inward in relation to an side by side keyframe. Influence determines how rapidly the speed graph reaches the value you prepare at the keyframe, giving y'all an boosted degree of command over the shape of the graph. The direction handle increases the influence of a keyframe value in relation to the neighboring keyframe when you drag it toward the neighboring keyframe, and it decreases the influence on the neighboring keyframe when y'all drag it toward the center of its own keyframe.

  1. In the Timeline panel, expand the outline for the keyframe yous want to adjust.

  2. Click the Graph Editor button and brandish the speed graph for the holding.

  3. Using the Selection tool, click a keyframe and elevate the direction handle left or right.

Change speed numerically

You may want to specify speed more precisely than you can past dragging keyframes in the speed graph. In such cases, specify speed numerically in the Keyframe Velocity dialog box.

The options and units in the dialog box vary depending on the layer property y'all are editing and may besides vary for plug-ins.

  1. Display the speed graph for the keyframe you want to conform.

  2. Select the keyframe you want to edit, and then choose Blitheness > Keyframe Velocity.

  3. Enter values for Speed for Incoming and Outgoing Velocity.

  4. Enter a value for Influence to specify the corporeality of influence toward the previous keyframe (for incoming interpolation) or the next keyframe (for outgoing interpolation).

  5. To create a smooth transition past maintaining equal incoming and approachable velocities, select Continuous.

Past default, the proportions of the current Scale or Mask Plumage values are preserved as you edit the values. If you don't desire to preserve proportions, click the link icon next to the property values in the Timeline panel to remove the icon.

Automatically ease speed

Although you can manually accommodate the speed of a keyframe by dragging direction handles, using Easy Ease automates the work.

Later you apply Easy Ease, each keyframe has a speed of 0 with an influence of 33.33% on either side. When y'all ease the speed of an object, for example, the object slows downward as it approaches a keyframe, and gradually accelerates every bit it leaves. You can ease speed when coming into or out of a keyframe, or both.

  1. In the Graph Editor or in layer bar manner, select a range of keyframes.

    • Cull Animation > Keyframe Banana > Like shooting fish in a barrel Ease (to ease speed coming both into and out of selected keyframes), Easy Ease In (to ease speed coming into selected keyframes), or Easy Ease Out (to ease speed coming out of selected keyframes).

    • Click the Easy Ease , Easy Ease In , or Easy Ease Out button located at the bottom of the Graph Editor.

Create smooth motion with roving keyframes

Using roving keyframes, you can easily create smooth movement across several keyframes at once. Roving keyframes are keyframes that are non linked to a specific time; their speed and timing are adamant by adjacent keyframes. When you alter the position of a keyframe adjacent to a roving keyframe in a motion path, the timing of the roving keyframe may change.

Roving keyframes are bachelor only for spatial layer properties, such as Position, Ballast Point, and effect command points. In improver, a keyframe can rove only if information technology is not the first or terminal keyframe in a layer, because a roving keyframe must interpolate its speed from the previous and side by side keyframes.

Smooth motion with roving keyframes

The original motion path (elevation) shows dissimilar velocities between keyframes. After the keyframes are set up to rove (lesser), the motility path shows consistent speed over the range of keyframes.
  1. In layer bar mode or in the Graph Editor, set upwards the keyframes for the motility yous want to smooth.

  2. Determine the beginning and catastrophe keyframes for the range you want to smooth.

    • For every keyframe in the range (except the commencement and ending keyframes), select Rove Across Time in the keyframe menu .

    • Select the keyframes you desire to rove and cull Blitheness > Keyframe Interpolation. And then choose Rove Across Time from the Roving menu.

The intermediate keyframes adjust their positions on the timeline to smooth the speed curve between the get-go and catastrophe keyframes.

Revert to a nonroving keyframe

  • Select the roving keyframe option from the keyframe menu, or elevate the roving keyframe left or right.
  • Select the keyframes yous desire to change, and choose Animation > Keyframe Interpolation. Then choose Lock To Time from the Roving card.

Apply Exponential Calibration to change the speed of scaling

You can simulate a realistic dispatch of a zoom lens when working with 2d layers by using Exponential Scale, which converts linear scaling of a layer to exponential scaling. Exponential Scale is useful for creating a cosmic zoom, for case. Zooming optically with a lens is not linear—the rate of change of scaling increases as you lot zoom in.

  1. In layer bar mode or in the Graph Editor, agree down the Shift key and select starting and ending keyframes for the scale property.

  2. Choose Animation > Keyframe Assistant > Exponential Scale.

Exponential Scale replaces any existing keyframes between the selected starting and ending keyframes.

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Source: https://helpx.adobe.com/after-effects/using/speed.html

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